![]() Three instruments were used for the collection of information, namely: observations, digital survey and an interview in order to find the speaking skills students develop with the implementation of games. ![]() The aim of the current work is to investigate the impact that game activities produce on the development of learners´ speaking skills. It is the result of an action research, which responds to the descriptive and interpretative method. This study presents the strategies that foster oral production of seventh students in a public school of Cartagena. Key words: speaking class, multimedia, and speaking ability. Fortunately, with videodiscs, we are meeting the challenge by delivering speaking class materials in ways that engage, motivate, and thrill our students.” In this study his students had an opportunity to use assorted multimedia technology as they explored other language skills: listening, reading, and writing. students look to us to prepare them for an increasingly technological world. The researcher wants to bring technology into his classroom and incorporate it into his speaking class using multimedia computer presentations. They are accustomed to receiving and processing information through multi-sensory sources. Today’s English Department students have grown up in a technological world with television, electronic toys, video games, VCRs, cellular phones, and more. Second, the students are familiar with this multimedia. First, it has twenty four hours available to be accessed by the students. Researcher’s motivation for focusing on multi media is twofold. Enthusiasm for speaking class can be defined as the students’ eagerness to participate in speaking class activities in the classroom, as well as out of classroom. ![]() In this study, the researcher investigated how the integration of multimedia at English Department of Unesa Surabaya would impact English department students’ enthusiasm for speaking class. ![]() Pre- and post-student surveys, written comments, and teacher observations are used to record changes in enthusiasm for speaking class during a six-week study period. ![]() Abstract: The effect of multimedia on students’ enthusiasm for speaking class (both in class and out of class) is investigated. ![]()
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